Showing posts with label Dark Angels. Show all posts
Showing posts with label Dark Angels. Show all posts

Wip: Belial Part 1

Two Warhammer Projects in two weeks! I am happy to share the early stages of my rendition of  Grand Master Belial. I started work on this piece last Friday after discovering a spare pair of (badly mauled and foot re sculpt) Terminator legs. To get some extra pose ability, I removed the upper thighs and replaced them with pins and plastic tubing.

I have magnetised the arms to allow different weapon configurations but for now he is equipped with a Power Axe (Thunder Hammer) and Storm shield. I will be creating options for the Sword of Silence and Lightning Claw load outs.


The cloak is still in the rough shaping phase and I will be adding more folds and detail as the week progresses. There are also smaller details such as icons and badges still to add and some basing ideas I have been playing around with, but this will depend on whether or not it starts to look to busy. ideally I would like this figure to be close to completion by end of this week so I can work on the bulk of the Deathwing army, but this will depend on the arrival of bits orders. 


The nice thing about this conversion so far, is that it has given me a lot of ideas to implement on Belial's bodyguard. I want to make sure the unit has unique identity on the table but also fit in with the rest of the force and so far I feel Belial's design keeps with that idea, furthermore it has given me a bit more confidence in sculpting full robes (especially on Terminator armour), I prefer the idea of Dark Angels having full robes over tabards as I view the tabards as more of a Black Templar identity.


A army list is ready and I will share the details as the project progresses, perhaps concluding around the Easter holidays. I apologise about the blurriness of the photos, not quite sure what has happened there, I promise that the next Belial update will have far better eye candy.

Thanks for reading,
DiStudios
The 14th Legion

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Dark Angels: Making the most of what we've got

It is no secret that the Dark Angel's codex suffers from major gear/unit redundancy since Codex Space Marines hit the shelves. It is hard to see any benefit of using the book outside of: Death Wing and Ravenwing, two lists that require more attention to play but are non the less phasing out with every  new 5th Ed Space Marine army release. Despite better judgement, I have opted to stick with my Dark Angels Codex, for better or for worse and to top it all off it's "Greenwing" (normal Space Marines). 

"Where are my upgraded Stormshields?!"

Now what I have is not competitive in any form and to say so would have me tarred and feathered, but despite this I am adamant to stick with what made me choose Dark Angels in the first place: The dark unrelenting Space Marine who walks through hell's fire to deliver death by sword and bolt gun and never run. Two elements are featured in this list: mech, as dictated by the current 5th Ed gaming meta and Ezekiel; the over costed and considered most useless Special character in 40K...
Dark Angels Ezekiel List 1500pts

Ezekiel – 170

Company Veteran Squad – 100
Bolt pistol & Chain sword
Power weapon + 15
Razorback + 50, twin-linked lascannon + 30
Total: 195

Company Veteran Squad – 100
Bolt pistol & Chain sword
Extra Veteran + 20, Power weapon + 15, Combat shield + 5
Razorback + 50, twin-linked lascannon + 30
Total: 220

Tactical Squad – 90
5 additional Space Marines + 75
Flamer + 5, Missile launcher + 10
Rhino Apc + 35
Total: 215

Tactical Squad – 90
5 additional Space Marines + 75
Meltagun + 10, Missile launcher + 10
Rhino Apc + 35
Total: 220

Tactical Squad – 90
5 additional Space marines + 75
Meltagun + 10, Missile launcher + 10
Rhino Apc + 35
Total: 220

Predator – 70
Lascannon side sponsons + 60
Total: 130
Predator – 70
Lascannon side sponsons + 60
Total: 130

The list can work around combat squads; half in tank for advance duty, the other half holding position to create multiple waves and target saturation. The Veterans weapon load out is to personal taste but the items can be swapped out for a variety of gear based on your opponent's army. The bulk of the army is not something new and something that can be done better in Codex Space Marines for less points. The concept however remains the same: stay in the tanks. For static/dedicated fire support with have two "Autolas" (Auto-cannon turret/Lascannon sponson) Predators, this is backed up by mobile anti-tank from two Lascannon razorbacks. It should be noted that the Rhinos can contribute to both anti-tank and horde due to the troop payload. This setup should provide enough firepower to cover Av14 and light/medium tank. 

Ok so what the deal with with Ezekiel and my Veteran's load out?

The answer: Annoyance factor

Ezekiel creates a Fearless bubble. Fearless is viewed as very risky due to the introductions of additional wounds for combat losses and this is not something I can or intend to bypass. What I have considered though is the area effect I can dictate on the battlefield. Inside my bubble shooting won't make me run,  but outside that bubble I can use "And they shall no no fear" and remove myself from potentially troublesome melee attacks. The ability to control crowd in this way gives a very fluid battle-line that I can use to control and react to...much in the same way as Warcaster control dictates ability in Warmachine. 


Ezekiel is also a fairly good character under the hood (pun intended). he is considered over costed if used primarily as a Librarian however his weapon load out and stats dictate a much more aggressive use. His presence will add to; what is a already melee centric unit of Veterans more melee power at higher initiative that can bypass armour. On a charge this unit can be devastating and with fearless on your side any objective you decide to contest will stay contested until you are wiped out. Ezekiel's spell list are a little 'eccentric' and are fun if you pull them off but on the other hand, you do have a table control psychic hood to try and neuter sniping psykers etc. The list is very spartan in what it brings, but does the job for a competitive price, I have not tried to bring the Death star units or the superior gear as it just won't compete. Ezekiel can be replaced with any character/unit that provides Fearless as an area affect such as the Command Squad with Standard (must included Chaplain). What this list does is the following, taken the few current 5th Ed game trends and brought the units into line with the Dark Angels passive abilities and not the wargear. Dark Angels have a great command structure which bring Stubborn and Fearless on a army scale, it can be used in more ways beyond forming a gun-line, it is control...or at least a measure of it.

I am content to work with my Dark Angel's Codex for another reason, with so many poster child Space Marine armies (Blood Angels, Space Wolves Black Templars), the Dark Angels run the risk of being game redundant and not having a set of rules created in the future. I like to think that the 1st Legion would not be homogenised in this way but it would not be the first time a army filled with flavour and ideas has been struck down into something so diluted it lost it's flavour completely (Codex Chaos Space Marines). 

Hoping to share pictures soon of the army. 

Thanks for reading,

DiStudios
The 14th Legion

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Heresy Era Dark Angels Project 2010

It is with great joy that I share my latest wargaming project: Rogue Trader Dark Angels

When this blog first started, there were numerous articles featuring the start of my Pre-Heresy Deathguard army; which I had a lot of fun sculpting and converting...However this Pre-Heresy madness had actually started a year earlier and with what I called at the time the "Terran 1st Legion" or more commonly; the Dark Angel's Legion, at the time I was using the same 'Doghouse' build technique for my space marines which again meant a lot of time investment.


Forge World's release of the Pre-Heresy armour variants has re-sparked my interest in Space Marines once again, in particular MK VI Corvus 'beakie' armour. Some 22 years ago I started with the Imperial Space Marine's boxset (RTB01) and in tribute of those child hood memories I have decided to construct a 'Rogue Trader' themed Dark Angels army. The intention is to have lots if not all Corvus armour and some converted vehicles to maintain a authentic Rogue trader feel, the main thing readers will notice will be the eventual colour scheme of black power armour and a red nose stripe.


I have been working on the first Tactical Squad and a Terminator squad, using a plethora of Forge World resin parts; the initial project will be 1000 points and depending on personal interest may grow larger. This project is a welcome addition and break from painting hordes of Khador miniatures. As they say, variety is the spice of life!

Thanks for reading,
DiStudios
The 14th Legion

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